Shapechanger : changeling, protean scourge, shifter. Ooze: arcane ooze, chilling fog, conflagration ooze, glitterfire, living blasphemy, sickening sleep, snowflake ooze, summoning ooze. Constitution, +6 Wisdom, +2 Charisma. Individually, they are no more significant than a fleck of hot ash that snaps out of a campfire. Many laugh at the mention of the elusive bearhound. Two thin arms extend Strength modifier when grappling.
A brood keeper can call its larva swarm back as a free action, Brood keeper larvae do not grow while they live with their but it is a full-round action to accept them back into its carabrood keeper parent but they enjoy the protection the pace, during which time the brood keeper takes a —5 penalty swarm and their parent offer. Ambush drakes are immune to the breath weapons of other ambush drakes. Despite its worn appearance, it weighs about 400 pounds. Clan heads govern by joy collecting other the consent of the clan, and this posilanguages to expand tion tends to change hands frequently. A truly repulsive creaThey typically strike from ture, the bonedrinker hiding, pouncing on their chohunts to feed on the bones sen prey and attempting to establish a of its victims. When clerics or necromancers are powerful enough to command a charnel hound, it is often used as a guardian. Immunities Ex : Feral yowlers are immune to fear, A hideous creature pads silently toward you on four feet, its negative energy, and energy drain effects.
During the day, they dig themselves great burrows to escape the sun. It's a welcome counterpoint to more traditional monster entires, such as the straightforward vinespawn; however, even simple monsters like vinespawn are given ecology and sample encounters to make encounter-building a snap. Scanned image These products were created by scanning an original printed edition. However, boneclaws have been encountered in the service of various liches and necromancers across Faerûn. In groups they could destroy entire navies.
Reaching Claws Ex : A bone claw can make melee attacks with its bone claws, instantly extending them as part of an attack to a distance of up to 20 feet thereby allowing the boneclaw to threaten more squares than even its Large size would otherwise indicate. Although created for war, battlebriars have long since escaped the control of their creators, and they now roam through forest and field alike. Silence Vulnerability Ex : Deathshriekers cannot Charisma Drain Su : An individual struck by a abide silence and are harmed by it. A chraal is too impatient to rely on its breath weapons for long, however. A tribe of armands will typically build a caravanserai around or near a desert oasis and open its gates to traders, adventurers, and other peaceful visitors. Infestations are often mistaken for the work of a vampire, but holy water and garlic is of no use against the cheliceras.
This is a negative energy effect. Moiré patterns may develop in photos. Although driven by ravenous a hold and deals automatic claw or tentacle damage to the hunger, lesser bonedrinkers are canny enough to swarm grappled victim. It attacks each enemy it can reach with a charge in turn and releases its larva swarm to attack prey that is farther away. A battlebriar walks about on all six of its limbs, but when fighting, it stands on only one set of legs, swinging both pairs of its huge forelimbs wildly.
Buried characters take 1d6 points of boulder suddenly moves, sending a torrent of rock Avalancher nonlethal damage per minute. Spells that cadaver collector, a greater cadaver collector stands about 30 deal rust damage or alter stone penetrate the immunity to feet tall and weighs about 15 tons. Leaping Pounce Ex : When a fleshraker charges, it leaps high into the air above its prey, attempting to knock it to the ground. Damage from an attack is always at least 1 point, even if a subtraction from a die roll reduces the result to 0 or lower. Over 200 creeps, critters, and creatures keep players on their toes. They operate as a democratic Combat An armand warden fights fiercely to defend itself or any unit with all adult armands able to voice and vote in counother armand. Giant: cave troll, crystalline troll, death giant, eldritch giant, forest troll, geriviar, mountain troll, sand giant, skullcrusher ogre.
It stands roughly 7 feet tall and weighs 300 to 350 pounds. However, it still bonus on Balance, Jump, and Swim checks. The average fire burns and sears the creature. Intelligence: A creature can speak all the languages mentioned in its description, plus one additional language Organization per point of Intelligence bonus. It describes each with game-specific statistics such as the monster's or number of , and a brief description of its habits and habitats. It enjoys living and treasures Slow Fall Ex : An armand new experiences. Arcane oozes are found in places where arcane spellcasters It weighs as much as 20,000 pounds.
Uncanny Dodge Ex : A swindlespitter is adapted to getting out of the way of larger dinosaurs. Only a successful turning attempt can quell these spirits for a time. Unholy Toughness Ex : A lesser bonedrinker gains a Pounce Ex : If a bonedrinker charges, it can make a full bonus to its hit points equal to its Charisma modifier × its attack in the same round. Anyone trying to track one takes a —10 penalty on Survival checks. Lesser bonedrinkers lack some of the potent physical Creatures without bones or Constitution scores are capabilities of the larger versions, and not just as a result immune to the Constitution-damaging effects of the boneof their smaller size.